MagicCube4D
A four-dimensional Rubik’s cube, in your browser.
This is a modern web port, by Kyle Cranmer and Claude, of the original MagicCube4D.
Don Hatch and Melinda Green developed that puzzle on and off starting in 1988. Jay Berkenbilt and Roice Nelson later joined and made major contributions. Theirs is the work that matters here: the n-dimensional geometry engine underneath, which constructs each puzzle from a Schläfli symbol rather than hard-coding it, is Don Hatch’s.
Every one of the 128 puzzles that engine can build is here, and solve files from the original open and replay unchanged — including the Hall of Fame solves below, real solutions people emailed to Superliminal, which these apps replay at whatever pace you like.
Hall of Fame
Real solves people emailed to Superliminal, some of them records. Each opens at the position its solver faced — press Play to watch it come apart.